Remember some programs do thing better than others, for example shells. Now days i just do my vector work in After Effects and then import it into illustrator to save time pissing around constantly reselecting all the vector points by accident in Illustrator.įind a program that works for you thats the advice id give, basically download them all (trials if you want to go the legal route) or torrent them (the not so legal route) and try them all out. I just picked up Zbrush a few months back and only used it a few times, but i got what i wanted out of it, so it means it works as I expect, unlike programs like illustrator, which you need to google practically anything you want to achieve on it, thats one program that is great but i hate using it as its got to have the slowest workflow know to man, I honestly think its impossible to work quickly in Illustrator as in other programs. Im glad i learnt it (pre-internet) when i did. Id stick to 3dsmax when doing simple shapes its, childs play. But Zbrush can do very nice flat geometrical stuff too and all upgrades to new versions are free. I also use Maya, but everything in maya tends to be more menu driven and needs more tweaking where as max will have built in plugins for it. I personally believe 3DSMAX to be very easy and intuative. I think Zbrush is VERY easy if you can draw (as its a sculpting program), its plays with tris and quads well too, and does nice retopology.
0 Comments
Leave a Reply. |